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AR SCAVENGER HUNT

PROJECT ROLE

Designer & Co-Developer

PROBLEM

A common complaint the company gets from new hires was that it was hard to navigate the building. Not only was it a large building with many floors, but many of the floors look exactly the same due to the layout and interior design using the same colors and patterns. Because of this, the subject matter experts approached us for a way to help new hires in a way that would not only be enjoyable but also memorable.

SOLUTION

A scavenger hunt was the most agreed upon method to achieve this. Not only would we provide the direct location for each department but we would also provide helpful information about why you would need to go there. We thought the best way to make it enjoyable was to use AR, which adds a gamification element to the experience considering most new hires are used to not only using their phones but also playing a game of some kind.

TOOLS

  • Adobe Photoshop

  • Adobe Illustrator

  • Microsoft Word

  • Articulate Storyline 360

  • Blender

  • Rokoko

  • Substance Painter

  • Reallusion

  • Zappar

  • Vyond

INFORMATION

The first thing we wanted to do was highlight which departments most if not all associates would need to know due to either how important it is or how often you'd go there. After narrowing down the list, we reached out to each department head to provide information about what they do and why it's important to go there. Example departments included the cafeteria for lunch, the nurses office for health support and the security office.

Department Scripts.png

TARGET DESIGN

I designed a target poster for each department in Photoshop using unique icons I created in Illustrator and stock photos from Getty Images. I had to design each poster based on Zappar's scanning protocol for their software. 

Poster Design.png

FACE CAPTURE

Once we decided that we would use an animated avatar to deliver the information for users with hearing impairments, I decided to utilize Rokoko's face capture software to animate the 3D modeled avatar's mouth. It was a much easier and faster process than creating a mouth rig in most 3D software.

Rokoko Capture.png

AVATAR TALK

I downloaded an avatar base mesh and slightly edited his appearance. After importing the exported facial capture of Rokoko into Blender, I copied the facial keyframes onto the the avatar's face and gave us the full speaking animation.

Avatar Face Rig.png

AVATAR MOVEMENT

I then uploaded the avatar into Reallusion's Auto Rig software that gave the avatar a fully rigged skeleton that allowed me to move all of his limbs. After assigning a few pre-made movement animations from Reallusion's stock library onto the avatar, I exported the FBX file and sent it to our VR Developer.

Avatar Body Rig.png

VYOND TUTORIAL

Due to the lack of experience using the software, I decided to create a tutorial on how to play the scavenger hunt. I used Vyond for the basic character and hand animations, then created a quick course in Storyline that the subject matter expert would send to all new associates upon hiring.

Vyond Video.png
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